![]() Also, maybe in this version, Bart Torgal is still alive down in the Deep Grand Reef, becoming a good source of information if the PC's can get down there and rescue him!ħ) Should the Kharaa just be a plot point, or should there be actual stats for it as a disease? Also, how do you handle the fact that Starfinder has more ways to cure diseases than Subnautica does? It'd be a short adventure path if the players just cured themselves right before accessing the Quarantine Enforcement Platform, but it feels too much like a railroad to declare the Kharaa as being unaffected by Remove Affliction. Maybe the other crewmembers help build a makeshift village, and gather supplies?Ħ) When/how do the PC's find out that they're not the first ship that crashed here, and that the corporation had a secondary objective to check this planet specifically for survivors? The fact that the corporation brought a lot of equipment for an oceanic planet may be the first hint, but the PC's could find out the rest from ship logs (and the captain or high-ranking crew, if they survived). The PC's could spend some time tracking down other escape pods, contacting/rescuing other crewmembers, and gathering them to some landmark. ![]() ![]() I know I already warned about spoilers in the title, but I'll still hide the rest of this list, in case anyone stumbles on it.ĥ) Having there be no other survivors may work in Subnautica, but would mean a pretty lonely adventure path here. For me, the easiest way to adapt this is to just let the PC's fight creatures if they want, and make a Wandering Encounter table or two. (If it was docked during the crash, maybe the larger ship protected it from the worst of the damage.) However, its engines are definitely nonfunctional and in need of major repairs.ģ) How does the GM make sure the PC's get the message that they can't just relaunch a ship immediately, so they don't try to just quickly fix their ship and take off? (Informing the players is easy, if they're willing to go along with it informing the PC's ingame is harder.) Maybe make it clear that the energy blast was not an accident, and came from somewhere planetside?Ĥ) Subnautica famously doesn't have lethal weapons beyond a survival knife, but Starfinder PC's are much more heavily armed. GM's would either need to gloss over/handwave much of the base-building, or remove most of it (maybe major parts of the ship are still useable as rooms).Ģ) What happened to the PC's ship, both during transit and post-crash? My thought is to have their ship docked inside the corporate ship during transit, and then damage it during the blast/crash, but not obliterate it. In summary, the players play Subnautica as a Starfinder adventure! So, what all would need to be changed between video game and tabletop? Here are some of my thoughts:ġ) Base building and item crafting aren't usually a major part of Starfinder. ![]() Please refer to the databank for detailed survival advice. This PDA has now rebooted in emergency mode with one directive: to keep you alive on an alien world. PDA wrote: You have suffered minor head trauma. ![]()
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